Changelog

1.2 - unreleased

  • Fix: on_mouse_move() did not correctly handle the buttons parameter.
  • Fix: Error message when resource not found incorrectly names last extension searched.
  • Fix: Crashes when using wrapped text.

1.1 - 2015-08-03

  • Added a spell checker that will point out hook or parameter names that have been misspelled when the program starts.
  • New ZRect built-in class, API compatible with Rect, but which accepts coordinates with floating point precision.
  • Refactor of built-in keyboard object to fix attribute case consistency. This also allows querying key state by keys constants, eg. keyboard[keys.LEFT].
  • Provide much better information when sound files are in an unsupported format.
  • screen.blit() now accepts an image name string as well as a Surface object, for consistency with Actor.
  • Fixed a bug with non-focusable windows and other event bugs when running in a virtualenv on Mac OS X.
  • Actor can now be positioned by any of its border points (eg. topleft, midright) directly in the constructor.
  • Added additional example games in the examples/ directory.

1.0.2 - 2015-06-04

  • Fix: ensure compatibility with Python 3.2

1.0.1 - 2015-05-31

This is a bugfix release.

  • Fix: Actor is now positioned to the top left of the window if pos is unspecified, rather than appearing partially off-screen.

  • Fix: repeating clock events can now unschedule/reschedule themselves

    Previously a callback that tried to unschedule itself would have had no effect, because after the callback returns it was rescheduled by the clock.

    This applies also to schedule_unique.

  • Fix: runner now correctly displays tracebacks from user code

  • New: Eliminate redraws when nothing has changed

    Redraws will now happen only if:

    • The screen has not yet been drawn
    • You have defined an update() function
    • An input event has been fired
    • The clock has dispatched an event

1.0 - 2015-05-29

  • New: Added anchor parameter to Actor, offering control over where its pos attribute refers to. By default it now refers to the center.

  • New: Added Ctrl-Q/⌘-Q as a hard-coded keyboard shortcut to exit a game.

  • New: on_mouse_* and on_key_* receive IntEnum values as button and key parameters, respectively. This simplifies debugging and enables usage like:

    if button is button.LEFT:
    

1.0beta1 - 2015-05-19

Initial public (preview) release.