Changelog ========= 1.1 - pending ------------- * Added a spell checker that will point out hook or parameter names that have been misspelled when the program starts. * New ZRect built-in class, API compatible with Rect, but which accepts coordinates with floating point precision. * Refactor of built-in ``keyboard`` object to fix attribute case consistency. This also allows querying key state by ``keys`` constants, eg. ``keyboard[keys.LEFT]``. * Provide much better information when sound files are in an unsupported format. * ``screen.blit()`` now accepts an image name string as well as a Surface object, for consistency with Actor. * Fixed a bug with non-focusable windows and other event bugs when running in a virtualenv on Mac OS X. * Actor can now be positioned by any of its border points (eg. ``topleft``, ``midright``) directly in the constructor. * Added additional example games in the ``examples/`` directory. 1.0.2 - 2015-06-04 ------------------ * Fix: ensure compatibility with Python 3.2 1.0.1 - 2015-05-31 ------------------ This is a bugfix release. * Fix: Actor is now positioned to the top left of the window if ``pos`` is unspecified, rather than appearing partially off-screen. * Fix: repeating clock events can now unschedule/reschedule themselves Previously a callback that tried to unschedule itself would have had no effect, because after the callback returns it was rescheduled by the clock. This applies also to ``schedule_unique``. * Fix: runner now correctly displays tracebacks from user code * New: Eliminate redraws when nothing has changed Redraws will now happen only if: * The screen has not yet been drawn * You have defined an update() function * An input event has been fired * The clock has dispatched an event 1.0 - 2015-05-29 ---------------- * New: Added ``anchor`` parameter to Actor, offering control over where its ``pos`` attribute refers to. By default it now refers to the center. * New: Added Ctrl-Q/⌘-Q as a hard-coded keyboard shortcut to exit a game. * New: ``on_mouse_*`` and ``on_key_*`` receive ``IntEnum`` values as ``button`` and ``key`` parameters, respectively. This simplifies debugging and enables usage like:: if button is button.LEFT: 1.0beta1 - 2015-05-19 --------------------- Initial public (preview) release.